Quality. Dynamic. Functional.
Game art is a balance between skills. Attention to the visuals, using the technology available, and communicating gameplay.
In knowing the limitations of a project, new and fantastic things can be invented. By thinking creatively, the visions of designers, programmers and artists can become possible.
My goal is to navigate this field and create the most polished work I can, in service of the underlying game which my art is intended to highlight.
Clever solutions to bring visions to life.
Asset creation that considers not only the beauty of the art, but also the functionality - getting the most out of the visuals within the limitations of production time, and performance.